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Computer Science
Lecture 10: Introduction to Learning, Nearest Neighbors
- Course
- Artificial Intelligence
- Instructor
- Patrick H. Winston
- Department
- Electrical Engineering and Computer Science
- Recorded
- Fall 2010
- Level
- Undergraduate
Free account required. The lecture opens at MIT OpenCourseWare.
About this lecture
This lecture begins with a high-level view of learning, then covers nearest neighbors using several graphical examples. We then discuss how to learn motor skills such as bouncing a tennis ball, and consider the effects of sleep deprivation.
← Lecture 9: Constraints: Visual Object RecognitionLecture 11: Learning: Identification Trees, Disorder →
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