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Computer Science
Lecture 6: Search: Games, Minimax, and Alpha-Beta
- Course
- Artificial Intelligence
- Instructor
- Patrick H. Winston
- Department
- Electrical Engineering and Computer Science
- Recorded
- Fall 2010
- Level
- Undergraduate
Free account required. The lecture opens at MIT OpenCourseWare.
About this lecture
In this lecture, we consider strategies for adversarial games such as chess. We discuss the minimax algorithm, and how alpha-beta pruning improves its efficiency. We then examine progressive deepening, which ensures that some answer is always available.
← Lecture 5: Search: Optimal, Branch and Bound, A*Lecture 7: Constraints: Interpreting Line Drawings →
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